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Quake How-To

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2.1 Getting Started

Installing Quake requires a few basic steps.

  • Get the Game Data Files   

    Getting the game data files is normally done by installing the game (or game demo) using Microsoft Windows, or an emulator such as Wine or Dosbox, and then copying the id1 directory of the installed game to your Linux Quake directory - making sure all files are in lowercase.

    Alternatively, you can use the lha utility to extract the data files. For early CDs, you must first

    cat /mnt/cdrom/quake101.1 /mnt/cdrom/quake101.2 > resource.1

    Once you have the resource.1 file, then type
    cd /usr/local/games/quake lha e {some directory}/resource.1

    Later versions of the game, including WinQuake, come with the data files in an uncompressed form and the id1 directory can be directly copied from the CD.

  • Install a Quake Executable   

    The program you execute to run Quake is known as the game engine. There are several to choose from, but the simplest choice is either the author's patched TyrQuake, or Jörgen's GLQuake. After downloading or compiling a game engine, place this binary in your Quake directory alongside the id1 directory.

  • Summary   

    Finally, you should have a directory structure similar to this, with all files being in lowercase:

    /usr/local/games/quake +- glquake.glx (or another game engine) | +- id1 -+- config.cfg | +- game.dat | +- pak0.pak | +- pak1.pak
    Now, from an xterm window, type (for example)
    ./glquake.glx -fullscreen -width 800 -height 600

    to start the game.

  • Help   

    This sounds simple, but if you are new to Linux and you are not familiar with the command line, try one of these links for more information:

* License

* Quake How-To Index

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