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Quake How-To

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6.5 Other Issues

  • Game is too dark   

    If changing the brightness setting in the options menu doesn't work, you can use the xgamma program to brighten the whole display.

    • Type xgamma -gamma VALUE before running the game, where VALUE is a number larger than 1. When you've finished, use xgamma -gamma 1 to restore the brightness.
    This tip will not work with poorly supported hardware. For Voodoo 1/2 users, visit here for more information.

  • Mouse look   

    "This game won't let me look around properly. %$!$@"

    • Bring down the game console with the "~" key and enter +mlook.

  • Mouse doesn't work properly   

    Try the following -

    • Start the game in fullscreen mode by using the -fullscreen option.

    • From the game console, type _windowed_mouse 1

    • If you're using fluxbox, try another window manager. Fluxbox has issues with some games in fullscreen mode.

    • If still without success, try the NPRQuake or Darkplaces SDL clients. Typing export SDL_VIDEO_X11_DGAMOUSE=0 before starting the game will disable hardware dga mouse.

  • Game saves fail / Options not remembered   

    If you are running Quake as a normal user and experiencing these problems it's probably due to having insufficient privileges to write to the game directories. Solutions include:

    • Run the game as super user: Type su and enter root's password before typing glquake.glx ... to start the game.

    • Change the game file permissions. Unix operating systems have strong security preventing unauthorized or accidental file changes. The simplest way to overcome this in a single user environment is to become super user and change ownership of the quake directory with (as root): chown -R USERNAME /usr/local/games/quake. However it is recommended users read the chmod and chown man and info pages to better understand Unix file permissions.

    • In full multi-user environments it is recommended using the Darkplaces or QuakeForge game engines, which correctly place per-user data in their home directory.

    Quake uses a confusing method of saving and restoring game options, especially when playing add-ons, and game options sometimes have to be reinitialized even though file permissions are not an issue. In such cases, the author can offer no simple advice %-/.

  • Crazy polygons   

    Some mission-packs/mods for Quake can cause existing player/monster models to be drawn with lines all over the place. To fix this, delete the directory "quake/id1/glquake". When you next run the game, it will remake this directory and everything should be fine.

  • Lines on screen   

    A common problem with 3dfx cards is a shower of flickering lines on the screen.

    • From the game console, type gl_ztrick 0.

  • Other graphical anomalies   

    Some Quake engines use an OpenGL speed-up known as multitexturing. This normally works fine, but if you are experiencing glitches you can disable this feature with the -nomtex option.

    Older video cards may occasionally draw models in all white. See the PlanetQuake command list for in-game GL variables to fine tune performance.

  • Glibc Problems   

    Some Linux software come as a Loki Installer shell archive with a ".run" suffix. The following tip is from the Icculus Gamers Faq:

    Q: I'm using {random loki_setup based installer}, and it's telling me the "installation

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