10.3 Overrunning a Serial Port
One might wonder how overrunning is possible at a serial port since both the sending and receiving serial ports involved in a transmission of data bytes are set for the same speed (in bits/sec) such as 19,200. The reason is that although the receiving serial port electronics can handle the incoming flow rate, the hardware/software that fetches and processes the bytes from the serial port sometimes can't cope with the high flow rate.
One cause of this is that the serial port's hardware buffer is quite small. Older serial ports had a hardware buffer size of only one byte (inside the UART chip). If that one received byte of data in the buffer is not removed (fetched) by CPU instructions before the next byte arrives, that byte is lost (the buffer is overrun). Newer UART's, namely most 16550's, have 16-byte buffers (but may be set to emulate a one-byte buffer) and are less likely to overrun. It may be set to issue an interrupt when the number of bytes in its buffer reaches 1, 4, 8, or 14 bytes. It's the job of another computer chip (usually the main CPU chip for a computer) to take these incoming bytes out of this small hardware buffer and process them (as well as perform other tasks).
When contents of this small hardware receive buffer reaches the specified limit (one byte for old UART'S) an interrupt is issued. Then the computer interrupts what it was doing and software checks to find out what happened. It finally determines that it needs to fetch a byte (or more) from the serial port's buffer. It takes these byte(s) and puts them into a larger buffer (also a serial port buffer) that the kernel maintains in main memory. For the transmit buffer, the serial hardware issues an interrupt when the buffer is empty (or nearly so) to tell the CPU to put some more bytes into it to send out.
Terminals also have serial ports and buffers similar to the computer. Since the flow rate of bytes to the terminal is usually much greater than the flow in the reverse direction from the keyboard to the host computer, it's the terminal that is most likely to suffer overrunning. Of course, if you're using a computer as a terminal (by emulation), then it is likewise subject to overrunning.
Risky situations where overrunning is more likely are: 1. When another process has disabled interrupts (for a computer). 2. When the serial port buffer in main (or terminal) memory is about to overflow.
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